Below is my current Updated/Finalized Formula that I've been using, it brings values close to official.
I've tested this with every German & French Unit along with most American units.
Keep in mind to balance in favor of faster gameplay, ie more boom = more awesome!
This formula converts the real world Vehicle stats into MBB stats.
All values are rounded to the nearest decimal.
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AP* = W1/10k & (W2/10k ect.)
DP = ((A*S°)÷10) ÷2
MP = (((Speed*Range)÷1k)÷1.6)+1
RC = AP+DP+VM**
S°: 45°=1.5 60°=2 75°=1.5 90°=1
W1: Main Turreted = mm*m/s
W2-ect.: Secondary non MGs =mm*m/s.
The secondary weapons don't normally get calculated, this is here more for multi-turreted designs and a handful of other exceptions. I personally rule that Hull guns can be used separately but you must choose either to use the turret or the hull gun for the turn then play accordingly: ex, The Char B1 Bis can operate as a turretless SPG, +1RC.
*Every 2 MGs = 1AP
**VM - Vehicle Modifier:
-Cars/Trucks, weak stuff= 3
-Artillery, SPG, Tanks = 5
-Planes = TBD > 20
-OP Stuff = one of above + 10
Example Tank:
M1 Abrams
Armor: 175mm & 60° x2 = 350mm
Weapon: 105mm & 1501m/s = 157.6k
Range/Speed: 426km & 72km/h =30.7k
Produced: 3.3k
AP: 16 DP: 18 MP: 20 RC: 49
(Abrams is Hilariously OP Against WWII Tanks)
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Extended Victory Table
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