Below are my current Updated/Finalized Formulas that I've been using, it brings values nearly to official.
I've tested these with every German & French Unit along with most American units and a spattering of the others.
Keep in mind to balance in favor of faster gameplay, ie more boom = more awesome!
I would recommend any overpowered vehicles be used as a scenario piece or Limited to 1 per army.
This formula converts the real world Vehicle stats into MBB stats.
All values are rounded to the nearest decimal.
All Vehicle info was found through Google searches and most came from Wikipedia because due to Tanks-Encyclopedia and other sources being copy pasted.
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Ground Vehicle Formula
AP* = W1/10k & (W2/10k ect.)
DP = ((A*S°)÷10) ÷2
MP** = ((Speed*Range)÷1600)+1
RC = AP+DP+VM***
S°: 45°=1.5 60°=2 75°=1.5 90°=1
W1: Main Turreted = mm*m/s
W2-ect.: Secondary non MGs =mm*m/s.
The secondary weapons don't normally get calculated, this is here more for multi-turreted designs and a handful of other exceptions. I personally rule that Hull guns can be used separately but you must choose either to use the turret or the hull gun for the turn then play accordingly: ex, The Char B1 Bis can operate as a turretless SPG, +1RC.
*Every 2 MGs = 1AP
**MP for the Abrams below =((72*426)÷1600)+1 -> ((30,700)÷1,600)+1 -> 19.1875+1 = MP:20
***VM - Vehicle Modifier:
-Cars/Trucks, weak stuff= 3
-Artillery, SPG, Tanks = 5
-OP Stuff = one of the above + 10
Example Tank:
M1 Abrams
Armor: 175mm & 60° x2 = 350mm
Weapon: 105mm & 1501m/s = 157.6k
Range/Speed: 426km & 72km/h =30.7k
Produced: 3.3k
AP: 16 DP: 18 MP: 20 RC: 49
(Abrams is Hilariously OP Against WWII Tanks)
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Aircraft Stats Formula
AP* =(((MG1)x)RPM)÷20m+1 + (((MG2)x)RPM)÷20m+1
DP** = MaterialScore** +SpeedScore**
MP = (Speed÷185)+16
RC = AP+DP+{B+M}***+13
*MG(Machine Gun) = mm * m/s
*x = quantity of MG
*RPM = Rounds Per Minute
**Material Scores:
Unarmored = 1
Early Alloys = 2
Modern Alloys = 3
**Speed scores:
<300km/h = 1
301<700km/h = 2
701<1400km/h = 3
1401<2100km/h = 4
***{B + M} = Bombs + Missiles
Bombs = 3RC
Missiles = 2RC
+1RC when equipped with both.
Example Planes:
F16 Fighting Falcon
Armor: (Aerospace Aluminium) Modern Alloys
Weapon: 20mm, 1050m/s, & 6000rpm
Guns line of Sight: Forward
Speed: 1800km/h
Produced: 4.6k
AP: 7 DP: 7 MP: 26 RC: 54*
Bombs: 4 = rc12
Missiles: 2 = rc4
*is Overpowered +10RC
A6M Zero
Armor: Unarmored
Weapon: 7.7mm, 745m/s, & 700rpm
20mm, 600m/s, & 520rpm
Guns line of Sight: Forward
Range/Speed: 530km/h
Produced: 11k
AP: 3 DP: 3 MP: 19 RC: 25
Bombs: 2 = rc6
Missiles: 0
Vought Kingfisher
Armor: Unarmored
Weapon: 7.62mm, 853m/s, & 1350RPM
Guns line of Sight: Forward & Sides
Speed: 275km/h
Produced: 1.5k
AP: 1 DP: 2 MP: 17 RC: 22
Bombs: 2 = rc6
Missiles: 0
JU87 Stuka
Armor: (Duralumin) Early Alloys
Weapon: 7.92mm, 905m/s & 1200rpm
Guns line of Sight: Forward & Backwards
Speed: 340km/h
Produced: 6k
AP: 2* DP: 4 MP: 18 RC: 28
Bombs: 3 = rc9
Missiles: 0
Hawker Typhoon
Armor: (Duralumin) Early Alloys
Weapon: 20mm, 870m/s, & 675rpm
Guns line of Sight: Forward
Speed: 660km/h
Produced: 3.3k
AP: 3 DP: 4 MP: 20 RC: 31
Bombs: 2 = rc6
Missiles: 2 = rc4
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Extended Victory Table
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