Below is my current Updated/Finalized Formula that I've been using, it brings values close to official.
I've tested this with every German & French Unit along with most American units.
Keep in mind to balance in favor of faster gameplay, ie more boom = more awesome!
This formula converts the real world Vehicle stats into MBB stats.
All values are rounded to the nearest decimal.

AP* = W1/10k & (W2/10k ect.)
DP = ((A*S°)÷10) ÷2
MP** = ((Speed*Range)÷1600)+1
RC = AP+DP+VM***
S°: 45°=1.5 60°=2 75°=1.5 90°=1
W1: Main Turreted = mm*m/s
W2ect.: Secondary non MGs =mm*m/s.
The secondary weapons don't normally get calculated, this is here more for multiturreted designs and a handful of other exceptions. I personally rule that Hull guns can be used separately but you must choose either to use the turret or the hull gun for the turn then play accordingly: ex, The Char B1 Bis can operate as a turretless SPG, +1RC.
*Every 2 MGs = 1AP
**MP for the Abrams below =((72*426)÷1600)+1 > ((30,700)÷1,600)+1 > 19.1875+1 = MP:20
***VM  Vehicle Modifier:
Cars/Trucks, weak stuff= 3
Artillery, SPG, Tanks = 5
Planes = TBD > 20
OP Stuff = one of above + 10
Example Tank:
M1 Abrams
Armor: 175mm & 60° x2 = 350mm
Weapon: 105mm & 1501m/s = 157.6k
Range/Speed: 426km & 72km/h =30.7k
Produced: 3.3k
AP: 16 DP: 18 MP: 20 RC: 49
(Abrams is Hilariously OP Against WWII Tanks)


Extended Victory Table
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