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I would love to see a “tug-of-war” scenario in which every couple of turns each player receives fresh reinforcements. However, this would result in a very long game and a lot of game pieces needed, but I think it would be fun to watch the chaos unfold as knocked out tanks pile up and the center of the battlefield turns into a slugfest full of tanks fighting for their lives.
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I like the Idea of a racing scenario. Each player could have 1-3 tanks, and, a bit like Capture the flag, 1 shot hit would paralyse the vehicle for 1 movement turn, while 2 could eliminate the vehicle. Could make another use for those escort vehicles with scenario 4.Powered by radioactive maple syrup!
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Races are good times, In game play we call it stalledhave extra markers around to mark stalled units. You can also add the bump ability to stalled unit get some crashed going.
i played one where if a unit got bumped by a vehicle moving at least 8 inches in the movement phase, they both took off a hit marker. Hellcats had 2 tigers 4 and so on.
Game on!
Amanda Feuk aka MNARTGIRL
Animator/ Game Developer at Brickmania
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vegecethepilot
So it was a on the fly rule after playing with stalled units. After one game I thought it might be fun to have the ability to charge another tank. I used the defense points at first for the hit markers. But it was too drawn out. So after a bit of fussing with stats, I decided that something heavy like the tiger would have 4 and something lighter would have 2.
1 point was just a killed tank basically. So nixed that.
More than 4 was still to much.
Amanda Feuk aka MNARTGIRL
Animator/ Game Developer at Brickmania
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